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So a normal SRM-6 lands 4 missiles on a hit on average. The missile table in TT means that on average only around 50-60% of the missiles actually land on a hit. I don't even think they got any bonus to the number of missiles that hit, but it's been a while. Mostly, Streaks worked the same as non-streak, except you didn't waste ammo/heat if the shot didn't hit. n.1112335/Īs always, if you experience further issues please contact Customer Support at: For more platform specific information go to our forums at. It is possible to revert to past versions of our game in case you have trouble. Under certain circumstances the game does not exit cleanly after saving The debug console, build number widget, and combat debug options cannot be evoked when using their corresponding shortcut combinations +/++ variants of machine guns are now availableįixed an issue that prevented some players from being able to delete their GOG saves= Half-ton machine gun ammo is now available Killing the entire OpFor now auto-completes escort missionsĪ new ammo tab is now in stores and the ‘Mech Bay #Battletech flashpoint previous career modThe mod installation folder is now configurableįixed many other mod support related bugsĪdded several mod support quality of life improvementsįixed some long-range and short-range pathfinding issuesĮscort vehicles can now move through the player’s ‘Mechs and each other #Battletech flashpoint previous career upgradeThe main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support.Īdded a Career Mode Difficulty Setting that allows players to reduce Argo upgrade costsĪdded a Settings option that allows players to speed up the real-world time it takes for an in-game day to passĪdded a Settings option to assist those with color blindness allowing them to select alternate LOS lines and indirect fire colors ![]() Thank you for playing BATTLETECH! Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. ![]() #Battletech flashpoint previous career updateI could see punting on this planet and putting yourself in a better position to really hit the next planet or two hard.LIVE - BATTLETECH 1.9 Update Release Notes that being said your mechbay is awkward right now, any new mechs are going to push another mech into scrap or storage (or you just store the new $1.5 million you have decent cash but that will evaporate fast with the various upgrades, ultimately you need paying jobs soon. If you think you could bang out most of those contacts I'd be mighty tempted to rest for 3 days then start grinding through them. not sure how close you are to completing any mechs or if they are equipped / unequipped. I'm not sure how confident you are in your ability to complete those contracts, nor how important the Liao rep is to you.Ĭ. If you are really wanting a very high end top score you will most definitely need to put more emphasis on your planetary visits.ī. Disclaimer I don't place much value on the traveling to every planet part of career mode, if that is your thing, I'd recommend checking out posts on how quickly you need to jump through those hoops. I thought about sticking to Marik Space until i'm loathed by Steiner for the Reputation Completion but is that worth the time regarding scoring?Ī. Regarding routes: Would you hit Canopian Space for Faction Rep / Completion or fly directly to Marik Space for the Flashpoint?Ĥ. But that would mean that i probably stuck in unaffiliated space even longer.ģ. I thought about stopping at the next planet that offers Pirate Contracts to get that Rep up for the Black Market. There are several 2, 2.5 Skull Planets on my route to Marik (i want to grab the flashpoint). If you continues, how do you decide to stick around or not? I read the guide on career scoring and the thread with the travel routes one guy came up with, but i didn't quite understand how you decide to skip a system and continue flying. But there are some juicy contracts left and i could need another chassis or two.Ģ. How do you decide if you want to stick around or pack up and leave? With all the repair time, the logic decision would be to fly on. I posted some screenshot with the state of my company and my position on the Map.ġ. ![]() #Battletech flashpoint previous career how toSo after finishing my last contract with some damage and getting an ear full from Yang, asking what I have done to his beauties (can't shake the feeling the guy likes Mechs a bit too much), I now have to decide how to continue. I play more RPish focused careers, without optimised traveling routes etc. I recently started a new career with the sole purpose to get the highest score possible before Hello fellow Mechwarriors and Merc Commanders ![]()
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